GPU Programming Usages
README | GPU Glossary
We wrote this glossary to solve a problem we ran into working with GPUs here at
Modal : the documentation is fragmented, making it difficult to connect
concepts at different levels of the stack, like
Streaming Multiprocessor Architecture ,
Compute Capability , and
nvcc compiler flags .
https://modal.com/gpu-glossary/readme

Why GPUs? — GPU programming: why, when and how? documentation
https://enccs.github.io/gpu-programming/1-gpu-history/
쉐이더에서 IF 문이 느린 이유
개요쉐이더에서 if 문이 성능에 좋지 않다는 것은 프로그래머가 아니더라도 많이들 알고 있는 사실이다.
https://blog.hybrid3d.dev/2020-12-21-reason-for-slow-of-if-statement-in-shader

Seonglae Cho