Edge Position
object.updateMatrixWorld() const geometry = object.geometry const positionAttribute = geometry.getAttribute( 'position' ) const vertex = new THREE.Vector3().fromBufferAttribute( positionAttribute, index ) object.localToWorld( vertex )
Box
const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube );
show inside
// opacity effect mesh.material.side = THREE.DoubleSide; // low effect mesh.material.side = THREE.BackSide;
stackoverflow.com
https://stackoverflow.com/questions/19825061/three-js-seeing-geometry-when-inside-mesh

Seonglae Cho