by geometry, points
const dotGeometry = new THREE.Geometry() dotGeometry.vertices.push(new THREE.Vector3(0, 0, 0)) const dotMaterial = new THREE.PointsMaterial({ size: 1, sizeAttenuation: false }) const dot = new THREE.Points(dotGeometry, dotMaterial) scene.add( dot )
-1 - Do not support different size of each point
should use custom shader like this

Seonglae Cho
