OpenGL - mix() 함수
OpenGL에서 자주 vec4 p1 = mix(gl_in[0].gl_Position, gl_in[1].gl_Position, gl_TessCoord.x); 이런식의 코드를 자주 접했을 수 있다. 여기서 mix는 Reference문서를 보면 mix - linearly interpolate between..
https://dongkyprogramming.tistory.com/13

The Book of Shaders
Constrain a value to lie between two further values float mix(float x, float y, float a) vec2 mix(vec2 x, vec2 y, vec2 a) vec3 mix(vec3 x, vec3 y, vec3 a) vec4 mix(vec4 x, vec4 y, vec4 a) vec2 mix(vec2 x, vec2 y, float a) vec3 mix(vec3 x, vec3 y, float a) vec4 mix(vec4 x, vec4 y, float a) x Specify the start of the range in which to interpolate.
https://thebookofshaders.com/glossary/?search=mix

Seonglae Cho