Creating a shaded image from Modeling
Rendering Notion
Rendering Usages
when acceleration structures are not in use
(a) Computing rays to cast, (b) calculating surface normals, (c) shading computations, (d) intersections, or (e) texture mapping.
If there are p pixels, n objects, and l lights, ignoring reflections or transparency, the
operations above will execute approximately (a) p+pl, (b) p, (c) p, (d) pn+pnl, (e) p
intersections are the most expensive.