OpenGL, Vulkan implement Computer Graphics Pipeline Application Programming InterfaceComputer Graphics LibrariesMetal APIOpenGLVulkanPCLVTKIGLOpenVG Graphic Interface Library utilizes CGL but do not interact with hardware directly Graphic Interface LibrariesGLFWEGLOSMesa www.cs.ucr.eduhttps://www.cs.ucr.edu/~craigs/courses/2022-fall-cs-130/lectures/pipeline.pdfPyrender사용법udpate 2021.03.10 AttributeError: 'GLXPlatform' object has no attribute 'OSMesa' 현재 osmesa를 I2L-MeshNet_RELEASE보고 쓰려 헀는데, 이런 에러가 뜨는데, 알고보니 import pyrender 전에 os.environ["PYOPENGL_PLATFORM"] = "osmesa"를해줘야 되는 것이었다. 그리고 egl이 아니라 osmesa를 쓰게되면 rgb, depth = self.renderer.render(self.scene, flags=render_flags) valid_mask = (depth > 0)[:, :, np.newaxis] output_img = rgb * valid_mask + (1 - valid_mask) ..https://redstarhong.tistory.com/98