The most powerful momentum for creating new IT markets is Sex, Games, and then Social and Money follow stably afterward
If there's one property that crosses all content, it's its weight. From comics and novels that allow for active pacing control, to movies that impose a passive burden on viewers. The level of stimulation in the medium, whether it's text, visual, or video, determines this, along with many other factors. This is strongly determined not only by the medium but also by the content itself. Giving immediately funny content to someone wanting life-changing work, or giving thought-provoking content to someone wanting to relax, neither are inherently bad content. Good content effectively delivers whatever experience it aims to provide, while poor content fails to deliver any meaningful experience.
From a consumer's perspective, the proper attitude isn't always seeking easy content or always demanding heavy content. However, in modern times, with content oversaturation, one doesn't need to seek out difficult content to find lessons or teachings elsewhere.
Content Notion
Interaction as Content
Interaction as Content · GitHub
https://gist.github.com/loreanvictor/bddd8824c744024d338e935bd7e96707


Seonglae Cho