TRELLIS: Structured 3D Latents for Scalable and Versatile 3D Generation
NOTE: The appearance and geometry shown in this page are rendered from 3D Gaussians and meshes, respectively.
GLB files are extracted by baking appearance from 3D Gaussians to meshes.
https://trellis3d.github.io/
SynCity
SynCity: Training-Free Generation of 3D Worlds
Generate complex and immersive 3D worlds from text prompts without any training or optimization
https://research.paulengstler.com/syncity?utm_source=alphasignal#interactive-demo


Seonglae Cho