TRELLIS: Structured 3D Latents for Scalable and Versatile 3D GenerationNOTE: The appearance and geometry shown in this page are rendered from 3D Gaussians and meshes, respectively. GLB files are extracted by baking appearance from 3D Gaussians to meshes.https://trellis3d.github.io/SynCitySynCity: Training-Free Generation of 3D WorldsGenerate complex and immersive 3D worlds from text prompts without any training or optimizationhttps://research.paulengstler.com/syncity?utm_source=alphasignal#interactive-demo